Welcome again to my unboxing series! Today I’ll be showing you the Kickstarter edition of Nemo’s War (Second Edition). This is a primarily solo game (though there is a co-op mode as well) so I was super excited to finally receive it! Without further ado, let’s dive in!
The bags and pin were Kickstarter-exclusive items, I believe. The bags hold the ship (right) or treasure (left) tiles so that you can draw a random one as needed during the game. The pin is the logo from the front of the box and is purely decorative.
All the lovely contents of the box. I’ll go into specifics below with further pictures.
The game board. This thing is large compared to the deceptively small box. It’s beautifully printed and folds in 6 parts into a square. Given you’re also supposed to have some things hanging off the sides I may need to get a bigger board (or an actual table) to fit the whole thing!
All the cards! Primarily made up of Adventure cards (as that’s what the main deck is made of) there are also upgrades you can acquire during the game as well as Co-op roles for the cooperative mode that spice things up as far as what you can do/what you’re in charge of/responsible for. These should make the co-op mode have plenty of replayability.
All the punch-out bits. So many ships and other stuff but totally worth it. These all fit into the bags shown above within the box for easy storage.
All the miscellaneous bits. Dice, wooden cubes and markers, plastic (acrylic? not sure) gems, and of course the ship figurine. The action and notoriety markers (top middle above), I believe, are Kickstarter-exclusive and replace the punch-board ones shown in that picture above.
All-in-all, even though I feel like I say this every time, I’m REALLY excited to get this to the table! It’s the first designed-to-be-solo game I’ve received (at least of the full board game variety and not a small, pocket game) and given I play solo primarily I’m looking very much forward to trying this out.
Scott – The Solitary Meeple